I art directed and defined the visual language of, and oversaw the design, construction, and implementation of all the "RCI" (Residential, Commerical, Industrial) buildings for SimCity 2013 (PC). In total, this encompassed over 900 unique building models and the ground textures and props that surrounded them. I worked with the very talented Frances Ngai for the internal concepts and Sperasoft in Russia for all the other concepts (note none were painted by me). 3D modeling, set dress...

I art directed and defined the visual language of, and oversaw the design, construction, and implementation of all the "RCI" (Residential, Commerical, Industrial) buildings for SimCity 2013 (PC). In total, this encompassed over 900 unique building models and the ground textures and props that surrounded them. I worked with the very talented Frances Ngai for the internal concepts and Sperasoft in Russia for all the other concepts (note none were painted by me). 3D modeling, set dress...

Resultado de imagen

Resultado de imagen

Resultado de imagen

Those eagle-eyed domain registration watchers have come up trumps again by discovering a number of EA registered websites indicate a SimCity Social game on the horizon.

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Resultado de imagen

Resultado de imagen

Resultado de imagen

Resultado de imagen

Resultado de imagen

Resultado de imagen para simcity concept

Resultado de imagen para simcity concept

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The Launch Arcology. Provided home, office, retail, schools, police and a national park for people. I always liked how this building looked like it had to go to the bathroom.

I art directed and defined the visual language of, and oversaw the design, construction, and implementation of all the "RCI" (Residential, Commerical, Industrial) buildings for SimCity 2013 (PC). In total, this encompassed over 900 unique building models and the ground textures and props that surrounded them. I worked with the very talented Frances Ngai for the internal concepts and Sperasoft in Russia for all the other concepts (note none were painted by me). 3D modeling, set dress...

I art directed and defined the visual language of, and oversaw the design, construction, and implementation of all the "RCI" (Residential, Commerical, Industrial) buildings for SimCity 2013 (PC). In total, this encompassed over 900 unique building models and the ground textures and props that surrounded them. I worked with the very talented Frances Ngai for the internal concepts and Sperasoft in Russia for all the other concepts (note none were painted by me). 3D modeling, set dress...

I art directed and defined the visual language of, and oversaw the design, construction, and implementation of all the "RCI" (Residential, Commerical, Industrial) buildings for SimCity 2013 (PC). In total, this encompassed over 900 unique building models and the ground textures and props that surrounded them. I worked with the very talented Frances Ngai for the internal concepts and Sperasoft in Russia for all the other concepts (note none were painted by me). 3D modeling, set dress...

I art directed and defined the visual language of, and oversaw the design, construction, and implementation of all the "RCI" (Residential, Commerical, Industrial) buildings for SimCity 2013 (PC). In total, this encompassed over 900 unique building models and the ground textures and props that surrounded them. I worked with the very talented Frances Ngai for the internal concepts and Sperasoft in Russia for all the other concepts (note none were painted by me). 3D modeling, set dress...

I art directed and defined the visual language of, and oversaw the design, construction, and implementation of all the "RCI" (Residential, Commerical, Industrial) buildings for SimCity 2013 (PC). In total, this encompassed over 900 unique building models and the ground textures and props that surrounded them. I worked with the very talented Frances Ngai for the internal concepts and Sperasoft in Russia for all the other concepts (note none were painted by me). 3D modeling, set dress...

I art directed and defined the visual language of, and oversaw the design, construction, and implementation of all the "RCI" (Residential, Commerical, Industrial) buildings for SimCity 2013 (PC). In total, this encompassed over 900 unique building models and the ground textures and props that surrounded them. I worked with the very talented Frances Ngai for the internal concepts and Sperasoft in Russia for all the other concepts (note none were painted by me). 3D modeling, set dress...

I art directed and defined the visual language of, and oversaw the design, construction, and implementation of all the "RCI" (Residential, Commerical, Industrial) buildings for SimCity 2013 (PC). In total, this encompassed over 900 unique building models and the ground textures and props that surrounded them. I worked with the very talented Frances Ngai for the internal concepts and Sperasoft in Russia for all the other concepts (note none were painted by me). 3D modeling, set dress...

I art directed and defined the visual language of, and oversaw the design, construction, and implementation of all the "RCI" (Residential, Commerical, Industrial) buildings for SimCity 2013 (PC). In total, this encompassed over 900 unique building models and the ground textures and props that surrounded them. I worked with the very talented Frances Ngai for the internal concepts and Sperasoft in Russia for all the other concepts (note none were painted by me). 3D modeling, set dress...

I art directed and defined the visual language of, and oversaw the design, construction, and implementation of all the "RCI" (Residential, Commerical, Industrial) buildings for SimCity 2013 (PC). In total, this encompassed over 900 unique building models and the ground textures and props that surrounded them. I worked with the very talented Frances Ngai for the internal concepts and Sperasoft in Russia for all the other concepts (note none were painted by me). 3D modeling, set dress...

I art directed and defined the visual language of, and oversaw the design, construction, and implementation of all the "RCI" (Residential, Commerical, Industrial) buildings for SimCity 2013 (PC). In total, this encompassed over 900 unique building models and the ground textures and props that surrounded them. I worked with the very talented Frances Ngai for the internal concepts and Sperasoft in Russia for all the other concepts (note none were painted by me). 3D modeling, set dress...

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