Hello everyone! I started learning Blender's Geometry Nodes over the weekend and decided to experiment with a new type of procedural rock creation workflow. This system introduces a hybrid way of creating rocks whereby proceduralism (i.e. instancing, scattering, merging, optimizing, seeding, randomization) and hand-crafting (manipulating overall form) are uniquely leveraged. It was fun making this tool and feel it is my duty to share my findings with you all since I've greatly benefited from…