I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush  About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

Hi guys, I recently started a new project so I thought it was about time to make my own sketchbook thread.

Ryu 3D WIP by georgius In this post you will see Ryu 3D WIP by georgius. We are showing images of th

Ryu WIP by georgius In this post you will see Ryu WIP by georgius. We are showing images of th

302ea2e0541c21f8212ffc2220e12f3a.jpg (736×3310)

Yanir Tearosh Hulk sculpting in Zbrushcentral: inspiration-dynamesh-polygroups-subtools-zremesher-high detail-UVMaster

Henrique Naspolini님 마이크로매쉬 모델링  http://www.3dtotal.com/index_tutorial_detailed.php?id=1953&catDisplay=1&roPos=1&page=1#.VH7tG3tfCQn

Discover how to create intricate shoulder pads and convincing facial hair in Maya and ZBrush, with Henrique Naspolini’s detailed Dwarf project overview

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