Skecthbook

Hi guys, my name is John Erick will start posting my work here has always been a place of great inspiration to me, this study did last year Modeling with zbrush and rendered with max Cheers!

http://www.zbrushcentral.com/showthread.php?191358-Portrait-of-Sylvia:

Check this realistic female model Sylvia , there are two steps use to make this model.This great tutorial is made by Jwillust.

ArtStation - bad ass chick, rob gold

a few people have asked for a breakdown of my workflow, so i have included a quick little tutorial on how i created this sculpture. It isn't very in depth, but hopefully it will give you an idea of my process

http://www.zbrushcentral.com/showthread.php?204993-NPC-Smith

Hello fellow Polycounters Currently i'm trying to find a intuitive and Artist friendly way of creating Game Hair.

her is a female study I just finished  Brush Eyelashes: https://www.dropbox.com/s/bddw3y3eeat1kbi/Eyelashes.ZBP?dl=0

her is a female study I just finished Brush Eyelashes: https://www.dropbox.com/s/bddw3y3eeat1kbi/Eyelashes.ZBP?dl=0

ArtStation - Realtime Wonder Woman + Lady Mechanika, Danilo Athayde

Realtime Wonder Woman and Lady Mechanika Breakdowns by Danilo Athayde - zbrushtuts

ArtStation - Realtime Character - based Juhan Na's Concept Art, Danilo Athayde

A realtime character based on Juhan Na& concept art, produced during a Workshop I taught in Melies animation School, in São Paulo, Brazil. Captured directly from Marmoset toolbag.

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