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“ミカエルの菱型(お尻のえくぼのことね)を作ってたらこんな時間に #Cheetah3D”

@メェ~@ひつぢ on

“ミカエルの菱型(お尻のえくぼのことね)を作ってたらこんな時間に #Cheetah3D”

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遊戲模型佈線對動作變形之影響(2-2)-肩膀篇 @ WaHaHa 3D :: 痞客邦 ::

3d Model Character, Character Modeling, Character Design, Maya Modeling, Blender Models, Wireframe, 3d Animation, 3ds Max, Low Poly

modelling, texturing, rendering, animation tutorial: topology of leg human 3d

modelling, texturing, rendering, animation tutorial: topology of leg human

3 part video about modeling chars and props for animation. Mostly covering the basics of how/why you would approach modeling things using edge loops, symmetry, etc. Part 1 is edge loop basics, how to use them in relatively simple example. Part 2 is more complex, organic edge loop stuff Part 3 has some more general tips about modeling characters - symmetry, default posing, passing off files, etc.

Modeling for Animation - Part 3 by zeth willie. 3 part video about modeling chars and props for animation. Mostly covering the basics of how/why you would approach modeling things using edge loops, symmetry, etc.