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Diablo mini story - 2 by daxiong.deviantart.com on @deviantART
Find this Pin and more on Cómic by sirwillsuarez.
Diablo mini story - 2 by daxiong.deviantart.com on @deviantART

Diablo mini story - 2

Diablo mini story - 2 by daxiong.deviantart.com on @deviantART

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PRJ6.12 by seangordonmurphy on deviantART
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I guess it's too late now seeing as how you're done looking at the page and reading down here.

PRJ6.12 by seangordonmurphy on deviantART

PRJ6.12 by seangordonmurphy on deviantART
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PRJ 1.8 by seangordonmurphy.deviantart.com on @deviantART
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Here's a replacement page for PRJ that I may use instead of a previous one. When the trade comes out I'm going to see if Vertigo will let me redraw and extend certain scenes instead of including "e.

PRJ 1.8 by seangordonmurphy.deviantart.com on @deviantART

PRJ 1.8 by seangordonmurphy.deviantart.com on @deviantART
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All textures created by hand painting and sculpting in zbrush, no photos used in any capacity. Based on concept for Diablo 3 by Victor Lee which can be found: diablo 3 base concept by Victor Lee – Artwork by Niles Doubleday Software: Photoshop, Zbrush, 3ds Max, Unreal Engine Game Developer – © Blizzard Entertainment
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All textures created by hand painting and sculpting in zbrush, no photos used in any capacity. Based on concept for Diablo 3 by Victor Lee which can be found: diablo 3 base concept by Victor Lee – Artwork by Niles Doubleday Software: Photoshop, Zbrush, 3ds Max, Unreal Engine Game Developer – © Blizzard Entertainment

All textures created by hand painting and sculpting in zbrush, no photos used in any capacity. Based on concept for Diablo 3 by Victor Lee which can be found: diablo 3 base concept by Victor Lee – Artwork by Niles Doubleday    Software: Photoshop, Zbrush, 3ds Max, Unreal Engine    Game Developer – © Blizzard Entertainment
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comic-1 by kse332 on deviantART
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I used these drawings as porfolio. then I got 'HellBoy Weird Tales' job.

comic-1 by kse332 on deviantART

comic-1 by kse332 on deviantART
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Responsible for environment composition, most if not all 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.
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Responsible for environment composition, most if not all 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

Responsible for environment composition, most if not all 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.
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Enrique Fernández

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Comic page by Roboworks.deviantart.com on @deviantART

This is one of the most elaborate pages I've ever tried to do. I'm been working on tricks to achieve this same look in a qu. Comic page

ArtStation - Diablo III Reaper of Souls, Anessa Silzer

ArtStation - Diablo III Reaper of Souls, Anessa Silzer

Rock assets I created for Diablo 3 Reaper of Souls Treasure Goblin Realm. This was fun to work on because i was able to use various methods of creation from 2.5d very low poly rocks to full on 3d rock pillars which got a lot of use by just rotating.

Rock assets I created for Diablo 3 Reaper of Souls Treasure Goblin Realm. This was fun to work on because i was able to use various methods of creation from very low poly rocks to full on rock pillars which got a lot of use by just rotating.

Grace Liu's Portfolio: Concept Art, Illustration and 3D | Concept Art

Diablo Reapers of Souls © Blizzard Entertainment. this was done as an ideation sketch during the development of Reaper of Souls. Reaper of Souls ideation sketch 03

Image may contain: 3 people, drawing

Olivier Coipel added 99 new photos to the album: Miscellaneous pages/covers.

Responsible for environment composition, most if not all 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

Responsible for environment composition, most if not all rough textures, some final textures, some f/x, overall look/feel.

Diablo 3 : The Skeleton King's Crypts, Patrick Stone on ArtStation at https://www.artstation.com/artwork/diablo-3-the-skeleton-king-s-crypts

Responsible for environment composition, significant rough textures, some final textures, some f/x, overall look/feel.

Responsible for environment composition, most if not all 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

Responsible for environment composition, most if not all rough textures, some final textures, some f/x, overall look/feel.

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