This project was intense. A month and a half to do R&D and all the shots. 28 by the end. You know.. I still feel there is no real good solution to snow in VFX. That crate shot at the end.. I hate it.. I did a little interview with Cebas about this: http://www.cebas.com/?pid=testimonial&tid=90
The highly anticipated sequel from Bethesda and Human Head Studios, Prey 2, finds former U.S. Marshal turned bounty hunter Killian Samuels running down targets through the vast alien vistas and clustered alleyways of Exodus. Blur was once again charged by Goodness MFG to bring this high octane chase to the big screens of E3 2011.
Behind the scenes of the God of War "From Ashes" trailer (https://vimeo.com/59501851) created by Imaginary Forces. I served as VFX Supervisor and Compositor, and was involved from initial concept and previs through to the live action shoot and post. See the credits below for a list of the amazing talent we had involved in this project. Shot on Red Epic Composited in Nuke Ash simulations in 3ds Max/V-Ray Additional 3D in Maya/Mental Ray Thanks to Allan Mckay (https://vimeo.com/allanmckay)…
Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, and so does this trailer featured on Spike's Video Game Awards. Set one year after the events of the Batman: Arkham Asylum, Gotham's slums have become an open-air prison of thugs, gangsters and insane criminal masterminds. It is overseen by the ultimate villain Hugo Strange, a diabolical psychiatrist who, of course, has his own evil agenda that only Batman can stop.