Procedural Dungeon Generation Algorithm
This post explains a technique for generating randomized dungeons that was first described by the developer of Tiny Keep. I'll go over it in a little more detail than the steps in the original post.
Pixel City - Procedurally generated city
This is a demonstration of a program I wrote to generate and fly through a dynamically generated city. You can read the step-by-step of how it was made at my...
Level Design in Procedural Generation
An in-depth retrospective on how traditional level design principles such as critical path and risk-for-reward influenced the procedural generation algorithms of Shattered Planet.
"Procedural Infection" Digital Art by pasternak posters, art prints, canvas prints, greeting cards or gallery prints. Find more Digital Art art prints and posters in the ARTFLAKES shop.
Creating procedural terrain - Part 1: Generating road patterns
This movie shows you how to use interlocking hexes to create random road patterns. Level: Intermediate Recorded in: Maya 2012 Files used: http://areadownload...
Modelling by numbers: Part One A
An introduction to procedural geometry. Part 1A: The plane. Procedural geometry is geometry modelled in code. Instead of building 3D meshes by hand using art software such as Maya, 3DS Max or Blender, the mesh is built using programmed instructions.