Jaime Manjarres
Más ideas de Jaime
stylized Blue eyes girl is completely modeled and rendered  only using zbrush and rendered in zbrush using bpr render and final composition and touches with photoshop. i did this stylized character from a concept by daeho cha and here you can find main concept   https://www.artstation.com/artist/daehocha , i used mixture of topolgy brush, zsphere topology ,zsphere armature and zmodeler for making armor shoes , tools ,hair,etc... and all the stuff is done completly in zbrus...

stylized Blue eyes girl is completely modeled and rendered only using zbrush and rendered in zbrush using bpr render and final composition and touches with photoshop. i did this stylized character from a concept by daeho cha and here you can find main concept https://www.artstation.com/artist/daehocha , i used mixture of topolgy brush, zsphere topology ,zsphere armature and zmodeler for making armor shoes , tools ,hair,etc... and all the stuff is done completly in zbrus...

Map of mythology

Nota: Primero daré un puñado de explicaciones que quizá a muchos no le resulten relevantes, así que si queréis simplemente ver mapas, saltaos toda la parrafada.

An old character study of mine from 2008. I have started on v3, but I have had little time to make any real progress. The 3d printable figurine can be found on Shapeways if you search for bitgem there. :)

An old character study of mine from 2008. I have started on v3, but I have had little time to make any real progress. The 3d printable figurine can be found on Shapeways if you search for bitgem there. :)