Wood sculpting

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several pieces of wood that are white and gray

I worked on God of War 4 as an external developer. Here are some of the sculpts I created for the Hidden Chamber of Odin environments. Check out the Hidden Chamber of Odin environments below to see the assets in use: https://www.artstation.com/artwork/ogmy4 https://www.artstation.com/artwork/BED2k

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two pieces of wood are shown in this graphic art renderings video game environment design

I was extremely fortunate to work with an amazing team on shadow of the Tomb Raider. My responsibilities ranged from content creation, tiling textures, material work, and world building. Everyone at Crystal and Eidos Montreal works together and shares content.

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three different views of the same object, one in grey and one in black with blue lines

I made a simple Wood-Chieselator material on Substance Designer that i can use in Substance Painter too. The Chisel generator is available on my Marketplace here-> https://www.artstation.com/kumodot/store/NlyL/chisel-generator-procedural-material The Height Maps generated can be used on Surface/Noise Maker on Zbrush to help sculpting this effect, or just as an Alpha. So it's a versatile map . Using as a SBSAR is even more cool so you can just "paint" chiseled areas, using a Mask on…

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a wooden chair sitting next to a metal object with the words working on styled asset in brush - detailing wood and metal

Hello everyone, here you can see a more detailed approach to my styling work. Thank you all and enjoy your viewing) The link to the post on 80 lvl: https://80.lv/articles/working-on-stylized-assets-in-zbrush-detailing-wood-and-metal/

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