Stylized rock

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Stylized Rocks Concept Art, Stylized Rock, Stylized Forest, Stylized Landscape, Forest Ideas, Stylized Environment, Terrain Texture, Nature Games, Game Textures

Hey! I am pleased to present you my personal project of creating a stylized environment. This time I decided to practice hand painting texturing with unlit shading. Also, in the process of creating this asset, it was interesting for me to practice with camera-mapping pipeline in Blender, followed by texturing in Photoshop. It was an interesting experience.

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Stylized Rock Material, Daniel McGowan on ArtStation at https://www.artstation.com/artwork/xR1NY Stylized Rock, Designer Profile Portfolio, Material Studies, Idle Game, Game Textures, Stone Sphere, Graphisches Design, Hand Painted Textures, Designer Profile

I've been playing a lot of BattleChasers lately and I was inspired to try and create something in that style! This is the fanart I ended up with, I hope you like it! Thanks to Sojin Hwang, Lydia Zanotti and Andrew Harrington for their crits/feedback! Also a big thanks to the team at Airship Syndicate for making such a beautiful game for me to enjoy!

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3d Coat, Wild Rift, Game 2d, Software Art, Rock Textures, Ambient Occlusion, Substance Painter, Hand Paint, Personal Project

I have made a personal project inspired by the concept of the League of Legends Summoner’s Rift map. The purpose of this endeavor was to advance my skills in sculpting and hand painting. I used ZBrush for high-poly sculpting of terrain features such as rocks and ground elements, while using Substance Painter to bake the mesh maps onto corresponding low-poly meshes. These maps include basecolor, normal, curvature, and ambient occlusion maps. I used these maps in Substance Painter to texture…

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