Game key art

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an airplane flying over a lush green forest next to the ocean on top of a cliff

This was a fun switch of style and tone from what I am usually on. The character designs were done and general vibe of the world established. So had a strong starting point to push visuals and focus on the storytelling. This is key art for an indie game still in development. It's called LINE and is very promising and fun world in the early stages. Find out more here:https://www.linethegame.com/. https://mobile.twitter.com/linethegame?lang=en

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an image of a man standing in front of a giant red object with the words control on it

I had the pleasure to concept and develop CONTROL visual style for the last 2 years with Stuart McDonald (world design director) and Janne Pulkkinen (art director). Hundreds of concepts have been made, I will post just a few. Here is a mood concept for the final fight.

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Card Evolution Key Art for Clash Royale. Artists: Mingzhi Liang (sketches and 3D) and Joel Chin (colors and final render) https://www.artstation.com/mizi2333 https://www.artstation.com/joelchin Mooncolony Art Direction: Joris Dewolf https://www.artstation.com/joris_dewolf Mooncolony Project Manager: Lewis Cranfield Supercell Art Direction: Julio Lopez https://www.artstation.com/halfsteak

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an image of some characters from the video game spelllings

Keryart I've done for SpellSlingers Long time ago, The process is really fun!, the render is not that difficult since I design almost all the character , the most challenging is the composing part because I rarely doing editorial Illustration like this

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the poster for valorant, an upcoming video game

This is my first multi person poster, which attempts to express as many small stories as possible in the picture, depicting the internal strife of the Valorant team in a parallel universe, hoping to give the characters a fuller image from another perspective. There are still many shortcomings, but due to time constraints, that's all for now! Thank you for your attention!!

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