Demon souls

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an artistic rendering of a sci - fi environment

Demon's Souls - Nexus I was responsible for asset creation and world building parts of Nexus along side Justin Wagner and Matthew Via. Areas of focus were the well, stairs, and area around the archstones, the rotunda and stairs to the monumentals, the floor of the monumentals and the upper pantheon area where the leaderboards are located. The team working on this area worked very hard to maintain as much of the original feel of Demon's Souls as possible while bringing it to a modern era…

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a man kneeling down in front of a giant structure

I was responsible for the creation of the massive Old One. This was the largest skinned object in the game. It was quite a challenge. Special thanks to everyone on the Bluepoint Team: Justin Wagner - Lead Material Artist and Asset/World Builder Christian de los Santos - Environment Lead Michael Kahn-Rose - Lead Lighting Artist Adam Rehmann - Concept Artist Phu Giang - Concept Artist Willow Hermoso - Prop Artist

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