3d environment concept art

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three different views of an open field with mountains in the background and grass on the ground

Hi guys !! I did this environment concept in my free time after watch Eytan Zana gumroad (I strongly recommend, pure gold :) ) Eytan, thank you once again, for share your process and for your feedback in this piece, it really works better after your tip :D I loved work in this illustration and I will try more environment pieces o/

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B E L L O  |  Motion Design on Instagram: "Some game art experiments🔥🚗💨 . Share it with a friend who loves game art ! . . Meta tag: 3D model, military jeep, jungle terrain, wooden bridge, tropical plants . Keywords: Jeep, military vehicle, bridge, jungle, 3D art, game art . . #filippobello #b3d #blender3d #isometricroom #isometricart #blendercommunity #3dart #3dartist #3dsMax #studioshare #80lvl #lowpoly #lowpoly3d #lowpolyart #polycount #IndieGameDev #redshiftrender #blender #blenderart #digitalartwork #GameDesign #conceptdesign #gamedevelopment #gameart #GameEnvironment #3DGameArt #c4d @low.poly.moly @lowpolyhub @artstationhq" Low Poly Game Art, Low Poly Plants, 3d Environment Concept Art, Sp Background, 3d Environment Design, Island Concept Art, Game Environment Concept Art, Low Poly Landscape, Jungle Terrain

B E L L O | Motion Design on Instagram: "Some game art experiments🔥🚗💨 . Share it with a friend who loves game art ! . . Meta tag: 3D model, military jeep, jungle terrain, wooden bridge, tropical plants . Keywords: Jeep, military vehicle, bridge, jungle, 3D art, game art…

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two different views of trees and rocks in the woods

这是我自学UE4的第一个作品,场景里的物件基本上都是模型到贴图从零制作的;树则是用speed tree制作,也是第一次尝试这个软件;地表材质混合以及草的着色用了UE4的RVT功能实现。这个作品我利用周末的一些空闲时间断断续续做了很久,虽然还有很多不足,但也算是一个不错的开始了,接下来我会继续努力! 这里是我的原画参考:https://www.artstation.com/artwork/LAJk

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the interior of a house with furniture and accessories

In my personal project, I developed a detailed environment concept art. It also includes detailed prop concepts to enhance the overall atmosphere. The 2D layout provides a clear guide for modeling and animation purposes.

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Environment Artist Eric Tahiri shared a comprehensive write-up on creating the stylized world of Nexus, explaining how the waterfall was made, how the level's objects were blended together, and what techniques were used to guide the player.

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a painting of an alley way with potted plants on either side and a blue sky in the background

Having been struck by the urge to make a more stylized environment, I decided to create an greek-esque alley inspired by Overwatch. This project was fun in many different ways as I both got to sculpt my own tileable materials in Zbrush, but also got to mess around with various tools in UE4 such as vertex painting and the foliage brush. I also got a chance to play around with shaders and get more familiar with UE4 as a whole.

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