I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system. I want to thank the outsourcing vendors, the GG team and the fantastic…

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging

Great 3D model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

Great model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

Human Anatomy 3D Sculpting Videos in Zbrush by Painzang Painzang is a 3D Character Artist. In this p

I liked this one for the front and back references of muscular legs. Human Anatomy Sculpting Videos in Zbrush by Painzang Painzang is a Character Artist.

Zbrush: Creating woman torso from Zspheres step by step technique by Sze Jones

Zbrush: Creating woman torso from Zspheres step by step technique by Sze Jones. Useful when pondering sculpting in real clay with hand, slip-wetted brush, and various tools.

80.lv articles guide-making-a-rope-in-zbrush

80.lv articles guide-making-a-rope-in-zbrush

How to: Polypaint with ZBrush by K4ll0.deviantart.com on @deviantART

Here teach many things Tutorial Hoarder's Dump / Collage of tutorials hoarded over time - Polycount Forum

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