Image: https://cdna.artstation.com/p/assets/images/images/006/151/352/large/tinko-wiezorrek-aaahair-tutorial-tinkowiezorrek.jpg?1496390129

ArtStation - Realtime Hair in using Fibermesh and Max, Tinko Wiezorrek

How do I create real-time hair for games?

CG pro Tom Parker shows you how to create believable hair using ZBrush, Maya, Photoshop and Marmoset Toolbag 2

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system. I want to thank the outsourcing vendors, the GG team and the fantastic…

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging

her is a female study I just finished  Brush Eyelashes: https://www.dropbox.com/s/bddw3y3eeat1kbi/Eyelashes.ZBP?dl=0

her is a female study I just finished Brush Eyelashes: https://www.dropbox.com/s/bddw3y3eeat1kbi/Eyelashes.ZBP?dl=0

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