José .

514 followers
·
618 following
colombia  ·  Diseñador gráfico, motion graphic.
José .
More ideas from José
Liquid Animation Easy After Effects Tutorial, Speed Art - YouTube

Liquid Animation Easy After Effects Tutorial, Speed Art - YouTube

ArtStation - PODOLSKI, Malcolm Tween

ArtStation - PODOLSKI, Malcolm Tween

March of Robots - 31 ZBrush Created 3D Printed Robots!

March of Robots - 31 ZBrush Created Printed Robots!

March of Robots - 31 ZBrush Created Printed Robots!

Houdini Disintegration Tutorial

Houdini Disintegration Tutorial

You searched for CUBEBRUSH - GFXDomain Blog

You searched for CUBEBRUSH - GFXDomain Blog

十秒左右练习  3dsmax动作 模型来自网络

十秒左右练习 3dsmax动作 模型来自网络

ANIMALS FULL PACK

ANIMALS FULL PACK

3D Wrinkle Maps in Maya, Tutorial 3D Wrinkle maps in Maya, Jon Stratton Maddaboutdigitalart, Maya Tutorials, Maya Tutorial, free Maya Tutorials, maya 2015

Wrinkle Maps in MayaJon Stratton - This is how I create wrinkle maps using multiple displacement maps. Wrinkle Maps in Maya, Tutorial Wrinkle maps in Maya, Jon Stratton Maddaboutdi

This is first tutorial from collection of tips and tricks on destruction simulations that I am planning to record.    In this short video I explained how to create orient attribute from scratch, to add proper rotation to particles.  Illustrated method is my adaptation of technique that I found on the internet, and converted it from VOP's to use in VEX.

This is first tutorial from collection of tips and tricks on destruction simulations that I am planning to record. In this short video I explained how to create orient attribute from scratch, to add proper rotation to particles. Illustrated method is my adaptation of technique that I found on the internet, and converted it from VOP's to use in VEX.

This is first tutorial from collection of tips and tricks on destruction simulations that I am planning to record.     In this short video I explained how to create orient attribute from scratch, to add proper rotation to particles.  Illustrated method is my adaptation of technique that I found on the internet, and converted it from VOP's to use in VEX.

This is first tutorial from collection of tips and tricks on destruction simulations that I am planning to record. In this short video I explained how to create orient attribute from scratch, to add proper rotation to particles. Illustrated method is my adaptation of technique that I found on the internet, and converted it from VOP's to use in VEX.

Unity VFX Tutorials - 08 - Basics (Fire)

Unity VFX Tutorials - 08 - Basics (Fire)