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Environments

Boundless wild CG worlds.
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279 Pins
 3y
Collection by
Jonah Pankonin took the UE4 Modular Environments course at CGMA and did a breakdown of his library scene made during the studies.
How to Level Design: Overview by Charles Kucharzak

Level Design

2 Pins
Laika Entertainment Art Style: Shape Language and Form

shape

1 Pin
New Approach to Recoloring from Adobe - SIGGRAPH Research
Rainy Day by Branimira Yordanova: Color Study
WoW-Inspired Magic Scene by Leah Jackson: Color Exploration

Color

3 Pins
Modular Gun Deck in UE4 by Melisa Cetinalp: Dirt Decals

Decals

1 Pin
Shabby Back Alley by Maarten Hof"Composition
Well-Balanced Environments with Brie Gibson: Composition

Composition

2 Pins
Alex Zemskov prepared a detailed breakdown of his environment fan art inspired by Cowboy Bebop: blockout, painting, skybox creation, lighting, and more.

Skyboxes

1 Pin
Quixel’s photorealistic cinematic short “Rebirth” debuted during Epic’s “State of Unreal” GDC opening session, showcasing an unprecedented level of photorealistic features built with Unreal Engine 4.21.
Quixel’s photorealistic cinematic short “Rebirth” debuted during Epic’s “State of Unreal” GDC opening session, showcasing an unprecedented level of photorealistic features built with Unreal Engine 4.21. The short was created by three artists at the company known for its photogrammetry expertise using its Megascans 2D and 3D physically-based asset library.

Cinematic

2 Pins
Scene progression by Giselle Valenzuela (blockout-modeling-texturing)
Scene progression by Giselle Valenzuela
Scene progression by Giselle Valenzuela

game environments

23 Pins
Realistic Mountain Scenes with World Machine and UE4 by Michael Di Lonardo
CGMA Student Project: Rural Chinese Environment by Jiaming Chen
Abandoned Train  in UE4 by Michael Gerard

Nature

26 Pins
Crafting a Stylized Diorama with Maya & 3D Coat
3D Cel-Shaded Teapot House by Kassondra Krahn
3D Cel-Shaded Teapot House by Kassondra Krahn

stylized

31 Pins
Fluorescence: Blockout, Decals, Light and Video
A Sci-Fi Room by Thorsten Ruploh: Blueprint, Lighting, Vegetation
Identity Theft by Jared Fischler

sci-fi

29 Pins
Upgrading Landscapes with Brushify
Select Height node in World Machine
Free Terrain Heightmaps for Unity and UE4

Terrain Creation

6 Pins
Photogrammetry in Environment Design
Lowpoly modular kit
Sci-Fi Library in UE4: modular elements

Modular Sets

6 Pins
Creating an Old Classroom in UE4: Blockout
Scene Inspired by Dungeon & Dragons by Ilya Pavlov: Blockout
Winter Scene by Mauriccio Torres: Blockout

Blockout

8 Pins
Using Ray-Tracing in ArchViz
A Look into Archviz in Blender from George Turmanidze
A Look into Archviz in Blender

ArchViz

9 Pins
Similar ideas popular now
Environmental Art
Jonah Pankonin took the UE4 Modular Environments course at CGMA and did a breakdown of his library scene made during the studies. Lighting Setups, Cool Lighting, Abandoned Library, Sub D, Library Inspiration, Old Library, Game Environment, Toolbag, Ambient Occlusion
Jonah Pankonin took the UE4 Modular Environments course at CGMA and did a breakdown of his library scene made during the studies.
Creating an Old Classroom in UE4: Blockout Classroom Background, Game Background, Computer Science University, Unreal Engine 4, Technical Artist, House Games, Point Light, Computer Backgrounds
Creating an Old Classroom in UE4
Creating an Old Classroom in UE4: Blockout
Creating an Old Classroom in UE4 with Lucian Stroiny Life Is Strange, Scene 2000s, A Separate Peace, Teacher Aesthetic, Anime Classroom, Old Teacher
Creating an Old Classroom in UE4
Creating an Old Classroom in UE4 with Lucian Stroiny
Using Ray-Tracing in ArchViz Number Of Countries, Rendering Engine, Personal Library, Building Facade, Industrial Art, Tracing, Ray, Furniture, Quick
Using Ray-Tracing in ArchViz
Using Ray-Tracing in ArchViz
New Approach to Recoloring from Adobe - SIGGRAPH Research Vector Graphics, Vector Art, Kaliningrad, Art Programs, Environmental Art, Recolor, Approach, Adobe, Character Art
New Approach to Recoloring from Adobe
New Approach to Recoloring from Adobe - SIGGRAPH Research
Howl’s Moving Castle Scene: Materials & Lighting Howl's Moving Castle Scenes, Howl’s Moving Castle, Castle Rooms, Castle House, Howl's Moving Castle Aesthetic, Castle Kitchens, Studio Ghibli Art, Aesthetic Room, House Inspo
Howl’s Moving Castle Scene: Materials & Lighting
Howl’s Moving Castle Scene: Materials & Lighting
How to Level Design: Overview by Charles Kucharzak Student Interview, Spring Term, Bioshock Infinite, Unreal Engine, Computer Graphics, Character Development, Gaming Computer, The Last Of Us, Art Education
How to Level Design: Overview by Charles Kucharzak
How to Level Design: Overview by Charles Kucharzak
Upgrading Landscapes with Brushify
Upgrading Landscapes with Brushify
A Fan Brought The Electric State to Life
Ilya Plotnikov animated Simon Stålenhag’s world from The Electric State
Making a Steampunk Lab in UE4: Modeling & Texturing Game Concept, Concept Art, Steam Generator, Artist Interview, Diversify, Cg Art, Steampunk Art, 3d Artist
Making a Steampunk Lab in UE4: Modeling & Texturing
Making a Steampunk Lab in UE4: Modeling & Texturing
Laika Entertainment Art Style: Shape Language and Form Ringling College, The Foster, Wonky, College Art, Building Design, Game Design, Game Art, Style Guides, Art Style
Game Design: Building a Creepy & Wonky Art Style
Laika Entertainment Art Style: Shape Language and Form
Scene progression by Giselle Valenzuela (blockout-modeling-texturing) Blender 3d, Environment Concept Art, Game Development, Game Assets, Art Reference Photos
Game Design: Building a Creepy & Wonky Art Style
Scene progression by Giselle Valenzuela (blockout-modeling-texturing)
Scene progression by Giselle Valenzuela Conception 3d, Model Paint, Interior Concept, Materials And Textures, Surface Textures, 3d Animation
Game Design: Building a Creepy & Wonky Art Style
Scene progression by Giselle Valenzuela
Scene progression by Giselle Valenzuela Giselle
Game Design: Building a Creepy & Wonky Art Style
Scene progression by Giselle Valenzuela
A Look into Archviz in Blender from George Turmanidze Light Images, Interior And Exterior, House Design, Apartment, Kitchen, George, Home Decor, Cooking, Decoration Home
A Look into Archviz in Blender
A Look into Archviz in Blender from George Turmanidze